Getting Started at HorseRacingPark
Welcome to the world of virtual horse racing. Here you will be able to own, train and race your very own virtual stable of thoroughbreds. The information provided here is very basic, intended to get you started. A full complete guide will be found in the Rules section, under the Help tab of the HRP website menu.
1 – Register
To register go to the sign up form on the main page. During registration you will provide a email address that will be used as a login and you will create a password. You will also create a stable name. Give the stable name some thought as it will be your public identity on the website. After you have registered, log in and go to the Rules section located in the Help tab of the site menu. It is the complete guide to HRP and you will refer to it often. It is also recommended that you verify your stable (My Account >Verify Stable) before you create any horses.
2 – Redeem Your Free Horse Vouchers
To receive your free horses for signing up go to My Account->Vouchers and click redeem autogen beside the voucher you want to redeem for a free horse. Horses that are created from the free vouchers you receive when signing up can only be sold for extra credits. If you sell one of these horses, you will receive extra credits for them and not game credits. See the rules sections 4 & 5 for a complete explanation of extra credits and game credits. (1 game credit = $1 USD)
3 – Farms
When you create a horse, it will be placed on a farm. When you join you will be given a free farm located at Mountain View WV. If you acquire other farms you can choose where you want your horse created. It will be considered bred in the state the farm is located. When breeding a horse, the foal will be bred at the farm where you have the mare located. More on breeding later.
4 – Naming a Horse
You do not have to name your horse at the time it is created, but it must be named before it can be nominated for a race. Section 9 of the Rules lists about a dozen naming parameters.
5 – Purchasing a Horse
You can acquire horses by purchasing through private sales, in claiming races, in auctions and by breeding. Purchasing a horse through private sales can be the fastest way to get a horse into a race assuming it has been kept in condition and is ready to race. There are a couple different ways to buy a horse through private horse sales. Horses can be placed on the private horse sales list by the owner of the horse to be purchased by other owners. This is done at the Buy Horse page under Stables->Private Sales. New listings in private sales will remain there for 3 days before a sale is finalized, giving everyone who would like to purchase the horse a chance to buiy it. If more than one person puts in a claim to buy a horse, there will be a random drawing. If no one puts in a claim in the 3-day waiting period, the horse will be available immediately.
Another way to make a private purchase is to make an offer for a horse by clicking on the horse’s name anywhere on the site and then clicking the make offerbutton. When making an offer there will be an option to allow the horse to be placed on the private sales list for other owners to also place a claim on the horse for the same price or to have the horse transferred directly to the buyer. A higher offer price and fee is required for the horse to be transferred directly to the buyer. The owner of the horse will then have the option to accept or decline the offer under Stables->Private Horse Sales->View Offers.
6 – Claiming A Horse
Another option you have for obtaining a horse is through a claiming race. You have the opportunity to place a claim on any horse once the nomination deadline for a race has passed. Claims can be placed on any horse in a claiming race up until post time for the race. The amount of the claim is based on the claiming amount for the race. A $10 claiming race would cost $10 for each claimed horse. Once the claiming race is finished anyone placing a claim on a horse will receive that horse for the claiming amount and the owner of the horse will receive the claiming amount minus the claiming fee. You must have the available credits in your account to place a claim. If more than one person claims a horse a random drawing will be held to determine who receives the horse and the other owners will be refunded. If an unverified stable has a horse claimed they will receive extra credits instead of game credits.
To place a claim on a horse, find a claiming race in the race calendar with the field drawn. Click on the race button above the race. Click on the ‘c’ icon at the end of the line of the horse you wish to claim.
7 – Auctions
Auctions are held at the beginning of each quarter. A complete explanation of auctions is contained in section 12 of the Rules.
8 – Breeding a Horse
Breeding is another option for obtaining a horse. A stable must be verified to breed. To breed a horse you will need to match up a mare with a stallion. To be bred a mare or stallion must be retired. 3yos are limited to being bred in July through December (3rd and 4th quarters). Horses 4yos and older can be bred any time throughout the year.
It is recommended that you read the complete explanation of breeding in section 11 of the Rules. The caliber of homebred horses is far superior to Auto Generated (AG) horses and you will learn more about bloodlines, conformation other breeding factors as you go along. It is recommended that starting out you stick to private sales, claiming and auctions to acquire horses, but learning about the breeding factors may help in the selection of horses in those areas.
9 – Training Your Horse
In the game, HRP uses training and workouts as a means to keep your horse in condition. Four meters are used as gauges in preparing horses for races. They are the condition, stamina, consistency, and distance meters. The condition and stamina meters are the 2 most important meters for your horse. When just starting it is good to focus on these 2 meters first. The consistency and distance meters are meant to be tools for tweaking your horse’s abilities for certain circumstances.
The condition and stamina meters range from 0-110. The optimal reading is 95-105. When a reading is anywhere between 95 and 105 the meter will be green. The condition meter goes up with training, works, or races and goes down during maintenance each night. Stamina goes up during maintenance each night and goes down with training, works, and racing. The objective is for these 2 meters to be green-green on race day.
The consistency and distance meters are explained in sections 19-20 of the Rules.
In the Rules section, training and workouts are separate sections. HRP uses training as the means to manage the meters. The only impact a training has on your horse is the meters. There are 6 training options available which are Standard, Std-Short, Std-Long, Heavy, Hvy-Short, and Hvy-Long. A standard train will move the stamina meter down and the condition meter up. A short or long train will have the same effect as a standard train on condition. Std-Short will move stamina down slightly less than Standard on average and Std-Long will move stamina down slightly more than Standard on average. Both Std-Short and Std-Long will move the distance meter as explained in the distance meter section above. Heavy train will move the stamina meter about 3 times as much down and the condition meter about 1.5 times as much up as Standard train. Hvy-Short and Hvy-Long will have the same effect on the condition meter as Heavy. Hvy-Short will move the stamina meter down slightly less than Heavy. Hvy-Long will move the stamina meter down slightly more than Heavy. Both Hvy-Short and Hvy-Long will move the distance meter as explained in the distance meter section above.
You can train your horse one time per day at a track or farm and the stamina meter must be above zero to train.
For individual workouts you have the options of selecting distance, surface, weight, jockey, start, and pace instruction. A workout will time your horse with the options you select. You can use this time to help determine which options your horse performs best with. A horse has a built-in time factor of how often it needs a timed work. If you surpass this time without a timed work, it will start to degrade your horse’s abilities until you hold a timed work for it again. A timed work will affect the stamina and condition meters. The stamina meter will go down and the condition meter will go up. It will also affect the distance and consistency meters as outlined above in the distance meter section and the consistency meter section. A horse can be given two timed works per day and must have a stamina meter above zero to work.
The start options for a timed work are conservative, normal, and aggressive. See the jockey start instructions (Rules section 30) for more information.
The pace instructions for a timed work are horse lead, heavy push, push, restrain, heavy restrain, fast, above average, average, below average, and slow. See the jockey instructions (Rules section 31) for more information.
To work a horse at a track it must have at least 75 condition and 75 stamina. Works at the tracks are limited to 2f, 3f, 4f, 5f, 6f, 7f, and 1 mile. Works at the track also must be at 120 lbs (unless a jockey is selected that weighs more then it will be at the jockey’s weight). None of these limitations apply to works at a farm. Works at a farm are hidden from other owners. Works at a track are published to the public when the horse has been given a name. Works with the trainer will be listed with a B (Breezing) and works with a jockey will be listed with an H (Handily).
Yearlings (1yos) can only be worked out at your farm and are limited to a max work out distance of 2f. 2yos can work out at tracks but are limited to a max distance of 3f in January.
Although there are a lot of options available, it is recommended that if you are comparing workouts it is best to be consistent. Most trainers use Normal, Horse Lead, 120lbs as a standard workout configuration unless attempting to identify individual horse performance under specific instructions. Also note that the pace instruction Horse Lead does not necessarily mean the horse will take the lead. Horse Lead allows the horse to run freely. The horse will be allowed to determine the pace it wants to run. Read rules section 31 to understand this more thoroughly.
10 – Racing Your Horse
To enter your horse in a race, click on your horse from your stable and then click the nominate button. Find a race to enter your horse in and click the nominate button above it.
The basic requirements for nominating your horse for a race and racing it are:
- Your horse must be named
- Your horse must be at or in transit to the track you are trying to nominate to or you must turn track checking off on your My Account page.
- Your horse must have had a timed workout at a track in the last 90 days.
There are several other requirements including requirements for different types of races. Review them in section 27 of the Rules.
After selecting Nominate you may change some options such as dry only, also eligible, alternate race, and claiming price. You will select your top 3 jockey choices and choose your start and pace instructions. Then confirm the nomination.
11 – Relocating Your Horse to a Track
You want the condition and stamina meters for your horse to be “green/green” on race day. You have the options of keeping your horses at a track or at a farm. At a farm they can be in “race” mode or “training” mode. At a track or on the farm in race mode the meters will move each maintenance period (overnight) and it is more difficult to manage their training to keep meters green. At a farm, in training mode, the meters will move toward 100 and remain there until you work or train your horse. When you relocate a horse from the farm to a track how much of a “stamina hit” the horse takes will depend on the distance it travels and time it takes to get there. A horse can be moved to a nearby track in the same day, without taking any stamina hit. For example, if your horse is at your MouWV farm in training mode you can move it to MNR without taking any hit. For tracks that are not within 1 day transit, there will be a stamina hit for each day it is in transit. You also have the option of using “slow transit”, which takes longer but without the stamina hit. There is a chart that shows the stamina hit for travel between locations at Stable>Transit Stamina Hit.
We recommend keeping your horses at a farm in training mode and using the following procedure to ensure meters are green/green at race time.
- For nearby tracks, with meter 100/100, give the horse a short workout (3f-4f) 3 or 4 days prior to the race. The meters will return to green in 3 days. Move the horse to the track on race day morning.
- If the track is 1 travel day away, do the short work (with meters 100/100) 4 days prior to the race and move the horse to the track the day before the race. (do not use slow transit). It will take 1 stamina hit and will recover from it overnight so that the meters will be green/green the next day.Keep in mind that meters do not need to be 100-100, but between 95-105, to be green. It makes no difference whether they are 95 or 105.
Shipping longer distances or keeping your horse at the track require calculating the meter movement for the horse and using training to bring the meters into the green range on race day. The simpler methods recommended here require that you have a farm within 1 day travel.
The information in this article is not a substitute for thoroughly reading the entire Rules section. The forums also contain some good information from other trainers who will be willing to help you get started. For those who join from our website and/or register for our updates, you will periodically receive additional tips, suggestions and best practices based on experience from veteran trainers. Good luck and enjoy racing!
http://paradiseracingstable.webs.com/lacanadaracehorses.htm-provided by La Canada Racehorses. Veteran trainer provides more in-depth information.
https://paradiseracingstable.webs.com/traininghelp.htm– Provided by Paradise Stable. A veteran trainer focusing on hands-on training and conditioning.